I design meaningful experiences through 3D, games, motion and interactive design.
Download CV ⬇I'm Hamza, a Game Designer, 3D Artist, and Web Developer from Pakistan. My journey started in Kharian, where I completed my early education before studying Game Design & Development at IAC. After graduation I joined Treeobit Game Studio in Lahore, gaining hands-on professional experience in game development. Today I combine all three disciplines — game design, 3D art, and web development — to take ideas from concept all the way to launch. One pipeline. One person.
Tools & technologies I work with — game design, 3D art, and the web, in one pipeline.
Five disciplines, one pipeline — from concept to launch.
Cinematic animations & motion sequences for brands, intros, promos, social.
High-fidelity models, environments, and architectural visualization.
Full GDDs, systemic & level design, mechanics balancing, prototyping.
Clean, responsive frontends — custom-coded, no template bloat.
End-to-end design, from wireframe to a launched, purposeful site.
A lone operative uncovers corruption in a dark dystopian Lahore. Stealth, investigation, and moral choices in a South Asian setting. Final Year Project with full GDD, UX research, and UI case studies.
Papers Please meets Disco Elysium — set at a Lahore checkpoint. Every stamp carries moral weight, every face carries a story. Includes a companion child-abuse-awareness research paper.
A tactical squad-based action game. Full UI case study covering design decisions, HUD systems, and player-centred interface design for competitive multiplayer.
Authentic Walled City architecture in UE5 — carved jharokas, open chowks, Mughal-era brickwork rendered with Lumen and Nanite geometry.
Dark urban environments for Baaghi — drug labs, elite areas, and underground criminal hideouts built with realistic lighting and shadow systems.
Motion graphics for a brand client — dynamic visuals, animated typography, and cinematic transitions crafted in Adobe After Effects.
A motion graphic poster raising awareness about child abuse in Pakistan, produced as part of the Checkpoint Lahore research initiative.
Portfolio AI Assistant — a custom chatbot built on this site, powered by the Claude API, answering visitor questions about services and projects in real time.
AI-Powered Game Systems — prototyped AI-driven NPC behaviour and dialogue for UE5.
AI in Creative Workflows — daily use of AI for concepting, reference imagery, and faster dev.
Have a game idea, a 3D project, or a website to build from scratch? Concept → design → 3D → development → launch. One person. Full pipeline.