3D Designer & Creative Developer

SyedHamza

I design meaningful experiences through 3D, games, motion and interactive design.

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AI
02 / About

My Story

I'm Hamza, a Game Designer, 3D Artist, and Web Developer from Pakistan. My journey started in Kharian, where I completed my early education before studying Game Design & Development at IAC. After graduation I joined Treeobit Game Studio in Lahore, gaining hands-on professional experience in game development. Today I combine all three disciplines — game design, 3D art, and web development — to take ideas from concept all the way to launch. One pipeline. One person.

LocationLahore, Pakistan
EducationBachelors, Game Design & Development (IAC)
Current Role3D Artist at Treeobit
At a GlanceUE5 · Blender · Web Dev & Design
03 / Skills

What I Work With

Tools & technologies I work with — game design, 3D art, and the web, in one pipeline.

Unreal Engine 592%
Blender90%
Game Design Docs88%
UI / UX Design82%
Figma80%
Frontend (HTML/CSS/JS)75%
04 / Expertise

Digital Experiences
That Connect

Five disciplines, one pipeline — from concept to launch.

3D Motion Graphics

Cinematic animations & motion sequences for brands, intros, promos, social.

3D Work & Environments

High-fidelity models, environments, and architectural visualization.

Game Design

Full GDDs, systemic & level design, mechanics balancing, prototyping.

Frontend Development

Clean, responsive frontends — custom-coded, no template bloat.

Website Design

End-to-end design, from wireframe to a launched, purposeful site.

05 / Game Design

Game Design Docs & Case Studies

Baaghi

A lone operative uncovers corruption in a dark dystopian Lahore. Stealth, investigation, and moral choices in a South Asian setting. Final Year Project with full GDD, UX research, and UI case studies.

Unity · C#PCFYP

Checkpoint Lahore

Papers Please meets Disco Elysium — set at a Lahore checkpoint. Every stamp carries moral weight, every face carries a story. Includes a companion child-abuse-awareness research paper.

PC + MobileNarrativeIndie

Squad Renegades

A tactical squad-based action game. Full UI case study covering design decisions, HUD systems, and player-centred interface design for competitive multiplayer.

UI DesignMultiplayerCase Study
06 / 3D Work

3D Environments & Art

Lahore Haveli Environment

Authentic Walled City architecture in UE5 — carved jharokas, open chowks, Mughal-era brickwork rendered with Lumen and Nanite geometry.

Dystopian Lahore — Baaghi

Dark urban environments for Baaghi — drug labs, elite areas, and underground criminal hideouts built with realistic lighting and shadow systems.

07 / Motion

Motion Graphics

Brand Motion Reel

Motion graphics for a brand client — dynamic visuals, animated typography, and cinematic transitions crafted in Adobe After Effects.

Child Abuse Awareness — Motion Poster

A motion graphic poster raising awareness about child abuse in Pakistan, produced as part of the Checkpoint Lahore research initiative.

08 / Research & AI

Academic Research & AI Experience

Portfolio AI Assistant — a custom chatbot built on this site, powered by the Claude API, answering visitor questions about services and projects in real time.

AI-Powered Game Systems — prototyped AI-driven NPC behaviour and dialogue for UE5.

AI in Creative Workflows — daily use of AI for concepting, reference imagery, and faster dev.

09 / Contact

Let's Talk

Have a game idea, a 3D project, or a website to build from scratch? Concept → design → 3D → development → launch. One person. Full pipeline.